Five Nights at Winston's
Survive the night in Five Nights at Winston's, where lurking terrors test your courage. Can you last through the chaos and uncover the truth?
Five Nights at Winston's will turn a seemingly peaceful school into a battlefield of fear. The quirky erasers transform into breathtakingly formidable predators. Hold your hand firmly and prepare your nerves for steel because those "sweet" smiles are not friendly at all. Prepare to dive into nightmarish yet incredibly stimulating experiences!
A Horror Plot
You are a new security guard who has just accepted a job at Winston School. During the day, this school is a normal place to study, but when night falls, everything changes. The seemingly inanimate erasers suddenly came to life, with arms, legs, and creepy smiles. They don't just stop at vandalism; they also find ways to approach and "scare" you in the surveillance room.
Jumpscare Gameplay
Your main task in Five Nights at Winston's is to protect yourself from moving erasers. You have seven nights, each lasting six hours in the round.
- The erasers will appear in many hidden corners, and as time goes on, they will become increasingly agile and cunning.
- Every night, the number of erasers and the frequency of their appearance will increase. They approach your office and try to sabotage the camera system.
- Surveillance devices and lights in the office consume energy, so you need to calculate the most efficient way.